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Displacement Test I

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Well this was my first attempt at using displacement maps on a texture I created. I learned a bit from it but not enough. To learn more it requires that you change some parameters and render a couple of times and I can't do that.

One other thing is the skin as you can see with the HUGE chick. Obviously I wanted a glossy outfit but see what happens when you "cut" the outfit? glossy legs lol. Which aren't so bad, they look kinda hot lol but that wasn't the idea.

In case some of you were wondering, the only clothing items were the jacket, boots and gloves. The rest is a skin texture with a displacement map. So what is a displacement map? I might not be the best person to tell you 'cause I don't have the experience nor good enough knowledge on the matter but I'll tell you what I think it is. Basically it's a way to create a three dimensional texture on a 3D figure.
For example, in the suit the girls are wearing there are some cube things on their legs right, well everything you need to pop out needs to be lighter than black (the lighter the more it pops) What a crappy way to explain it. lol

Hope that someone at least understood something of what I just wrote. Anyway if I try this again I'll try to write a tutorial if you guys need/want one.

This image will go to the scraps tomorrow.
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Chronophontes's avatar
Wow, you've only been using Poser for a month? :sprint:

I'm not sure if anybody has explained displacement, so here goes: it's like bump mapping except that it actually reshapes the object during rendering, as if each pixel in the texture map was a vertex in the object's geometry.

I often just use the regular texture map for displacement (just connect the Displacement parameter to the texture map, with a low setting; .002 is usually plenty). It's a little crude, and probably not adequate if you are trying to "displace" specific details, but seems to work well for skin and clothes.

The latest material settings for DAZ figures also seem (to me) to make the skin too shiny - I've been experimenting with reducing that effect, so far without much success.